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 Stop building training facilities in safehouses

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copper.beagle



Posts : 2
Join date : 2012-11-03

PostSubject: Stop building training facilities in safehouses   Sat Nov 03, 2012 3:54 pm

After you visit the SOD HQ in Area 1, you max out your skill cap. Building further training facilities in other safehouses does nothing except waste time and resources.
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BUFF!E

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Posts : 19
Join date : 2012-10-13
Location : EU - Greece

PostSubject: Re: Stop building training facilities in safehouses   Sun Nov 04, 2012 7:20 am

Hello, I've a proposal about the clans Safe House's upgrades: The 3 regional HQ to be fully upgraded. All Facilities. All other safe houses could upgrade Main entrance, Storage facilities to maximum and the remain departments up to lvl 1. If any member need to max his skill could travel to regional HQ and return back to safe house where he store his items.
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DJ_Jon_Doe

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Posts : 123
Join date : 2012-09-11
Age : 47
Location : Big D - Dallas

PostSubject: sounds good but we'd also want to include...   Sun Nov 04, 2012 8:53 am

so in addition to the Generator, Entryway & the 4 Storage Rooms (Construction, Food, Armory & Storage Room) we'd want to also upgrade these rooms as well - theVeggie Garden, Water Bottler, Living Quarters & the Sick Bay. then if for some unforeseen oversite planning you have enough to do the lookout room that would be ok as well (because it will give you a chance to peek outside to see what you may be facing before you venture out). All other training rooms do not need any construction done on them.

All training can be do at the 100 % complete safe house we currently have

In Section 1

S.O.D Headquarters @ 36|27
S.O.D. Stadium Center is nearly there as well @ 19|47


In Section 2

S.O.D. second area HQ @ 35|80


In Section 3

Harley's R&R spot @ 23|98
S.O.D. Rest & Recharge Barracks 48|108
3rd Area HQ is nearly there as well @ 41|116
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